I am a design-for-sustainability practitioner focused on making systems more reciprocal than extractive. My work adapts familiar design frameworks so that they give back more to communities and ecosystems than they take.
I use play as a way of making complex systems feel knowable. In projects like Time-Shifted Forest, a sustainability-focused trading card game, I turn circular economics and systems thinking into mechanics that friends can learn together around a table, not just concepts buried in reports.
Across my practice, I design playful invitations like games, prompts, and workshops to help collaborators see themselves as part of living systems and try out new behaviors in low-risk, joyful ways. Whether I’m prototyping with waste materials or mapping circular textile ecosystems, I’m asking: how might this feel more like play than obligation, while still moving us toward net-positive futures.
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