SEEDS Call To Action: Co-create a DE board game (Past)

Contribute your skills to co-create the first free-access board game based on Doughnut Economics!

Contribute your skills to co-create the first free access board game based on Doughnut economics! 


This two-hour online event will introduce you to Seeds, a prototype board game modelled after Doughnut Economics. The goal is to use gameplay to promote the behaviours and aspirations needed to sustain an economy that is regenerative and redistributive by design. We're calling on skilled people with diverse backgrounds to co-develop Seeds into a functional free-access game.

Key skills and expertise: game mechanics and development, game design, alternative currency, circular economy, green economy, behavioural economics, cognitive psychology, digital illustration.

Expected outcome

Build a team to co-create a free access version of Seeds.

Intended audience: Open to all.



Event Breakdown (Time zone: GMT)


Personal Introductions: 18:00 - 18:15 pm


SEEDS explained: 18:15 - 18:30 pm


Game mechanics and behavioural change: 18:30 - 19:00 pm

Q&A: 19:00-19:30 pm


Action Plan: 19:30-20:00 pm


Location: This session will be hosted online. Sign up via Eventbrite to receive the Google meet link to the event and we will see you on December 3!
https://www.eventbrite.com/e/seeds-call-to-action-the-first-co-designed-doughnut-economics-game-tickets-129020627169


Timings: The session will be between 18.00 & 20.00 GMT on December 3rd. 



Want to Know More?


​The problem
 
What we play matters. Studies have shown a strong positive effect of games on the transmission of social behaviour (Hansen 2000, Landazabel 1999), and underlying values about an individual’s role in society (Shaffer 2006). However, most of the games we play as children transmit assumptions and behaviours that sustain a consumer-capitalist economy that erodes social systems and the environment (Take monopoly as the typical example). “Our beliefs about human nature help shape human nature itself,” says economist Robert H. Frank. Human beings are visual learners and we learn how to behave in society by imitating the world around us. This  means that systematically emulating behaviours such as self-interest and accumulation through games helps sustain a degenerative economy. Life imitates art, or play in this case.

The Solution (or at least part of it): To create games that will promote the values, aspirations and behaviours needed to sustain a regenerative economy.  Seeds is an effort to use game dynamics to change our economic narrative. We are using gameplay to change our assumptions and attitudes towards business, money, personal success and the individual's role in society.

We ask: What happens if we motivate enough people to start emulating regenerative behaviours and values instead of degenerative ones? How far can we go if we start imagining a different society through gameplay?  

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    Steph O

    San Francisco, California, United States of America

    Interest in using doughnut economics as a foundation to building local resilience with communities

    Henny van Dongen

    Evergem, Vlaanderen, Belgium

    I hope to inspire and be inspired by the DEAL community.

    michele Frongia

    Brussels, Région de Bruxelles-Capitale - Brussels Hoof...

    I am trying every way to have a better planet for the next generation.

    Martin More

    St. Pölten, Niederösterreich, Österreich

    curiosity and the believe in new ways of thinking and acting

    Miguel Quiñones

    Saint Thomas, United States Virgin Islands, United Sta...

    Creating connections to advance the implementation of doughnut economics around the world.

    Antonios Triantafyllakis

    Berlin, Germany

    Learning Designer, Gamification Coach, Basic Income Advocate, Climate Activist

    Willem Londeman

    Kiel, Schleswig-Holstein, Germany

    The Doughnut obviously. I don't know of any better way to change the big issues of our time and future generations.

    16 comments
    Hayley Richards over 3 years ago

    I'd love to know more about this - what is the best way to find out about updates?

    0 0
    Elvira Kok almost 4 years ago

    Hi Sofia, the game sounds very interesting! I'm currently doing my graduation project on how a serious game could improve active citizen participation in a Community Land Trust (CLT) in the Bijlmer, and this particular CLT uses the Doughnut as well. Therefore, I am interested in the outcome of the session and the Slack to contribute with my Strategic Design knowledge as well.

    0 0
    Rieta Aliredjo almost 4 years ago

    Missed this event! Any change to review it online? Very interested in the outcome. And happy to contribute if this is still possible.

    0 0
    Abigail Fellay almost 4 years ago

    Hello,
    I am part of a research group at the Swiss Federal Institute of Technology in Zurich (ETHZ) and we are specialised in developing agent-based models and board games which represent and simulate complex socio-ecosystems functionings. The later allow to cross disciplinary boundaries and to tackle issues regarding decision processes between stakeholders and the collective decision.
    We would be eager to discuss further with you about Seeds, as we believe we could offer valuable input.
    Abigail Fellay: abigail.fellay@bluewin.ch

    0 0
    Sophia Katt almost 4 years ago

    Missed knowing about this event by That Much! If you care to invite me to your Slack channel I'd love to help.

    0 1
    Abigail Fellay almost 4 years ago

    Same here!

    0 0
    Melanie Frances almost 4 years ago

    Hi, I'm a theatre maker + games designer and actually currently making a show about the economy partly inspired by doughnut economics (its called donut/money - https://www.theplacebedford.org.uk/from-the-professionals/game-play/2020/meet-the-game-play-artists-for-2021-mel-frances/)

    Would love to explore some of these ideas in game board form!

    Thanks, Mel

    0 3
    Willem Londeman almost 4 years ago

    Hi everyone,

    Has anyone heard of Terra Nova? It's a game developed by Lisa Hu to let children think about the society they live in and how to improved it. It is also a lot of fun to play with adults by the way.

    This game should provide interesting ideas for the Doughnut game.

    Links:
    Dutch site: https://www.lisahu.nl/terra-nova/
    Engish Youtube video: https://www.youtube.com/watch?v=WxyXnVy853c

    Thanks,

    Willem

    0 2
    Antonios Triantafyllakis almost 4 years ago

    Is there an English version of the game itself? Very interesting!

    0 1
    Willem Londeman almost 4 years ago

    Not yet, but Lisa is open to discuss. Happy to make the introductions if needed.

    0 0
    Sofia Isabel Kavlin Castaneda almost 4 years ago

    Hi Willem,

    I would love to get in touch with her if you could make a connection!
    Best,
    Sofia

    0 2
    Willem Londeman almost 4 years ago

    Thanks Sofia,

    I'll get in touch with Lisa. Do you have an email address I can give her?

    Kind regards,

    Willem

    0 0
    Willem Londeman almost 4 years ago

    Hi Sofia,

    I've just sent you an email introducing you to Lisa and her collague Rinke. I hope you've received it.

    Kind regards,

    Willem

    0 0
    almost 4 years ago

    [comment deleted by user]

    0 0
    Sofia Isabel Kavlin Castaneda almost 4 years ago

    Hi Melanie,
    Thanks for sharing the link that looks amazing. I hope you'll make it to the event this evening so we can share more! You can also join the Seeds slack channel after the event to seriously contribute to the development of seeds. It would be great to have a creative like you on board.
    Best,
    Sofia

    0 0
    Brian Dowling almost 4 years ago

    I have some Systems Thinking and a little System Dynamics experience which I believe could be helpful as well as exposure to other related areas.

    0 1
    Sofia Isabel Kavlin Castaneda almost 4 years ago

    Hi Brian, systems thinking is very relevant. Seeds is all about simulating a complex and inter-dependent economic system through gameplay, and seeing how this can positively influence the behaviour of players. We can discuss this more in depth during the event!

    0 0

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