
SEEDS Call To Action: Co-create a DE board game (Past)
Contribute your skills to co-create the first free-access board game based on Doughnut Economics!

Please Note: This event has now finished and can no longer be joined.
Contribute your skills to co-create the first free access board game based on Doughnut economics!
This two-hour online event will introduce you to Seeds, a prototype board game modelled after Doughnut Economics. The goal is to use gameplay to promote the behaviours and aspirations needed to sustain an economy that is regenerative and redistributive by design. We're calling on skilled people with diverse backgrounds to co-develop Seeds into a functional free-access game.
Key skills and expertise: game mechanics and development, game design, alternative currency, circular economy, green economy, behavioural economics, cognitive psychology, digital illustration.
Expected outcome
Build a team to co-create a free access version of Seeds.
Intended audience: Open to all.
Event Breakdown (Time zone: GMT)
Personal Introductions: 18:00 - 18:15 pm
SEEDS explained: 18:15 - 18:30 pm
Game mechanics and behavioural change: 18:30 - 19:00 pm
Q&A: 19:00-19:30 pm
Action Plan: 19:30-20:00 pm
Location: This session will be hosted online. Sign up via Eventbrite to receive the Google meet link to the event and we will see you on December 3!
https://www.eventbrite.com/e/seeds-call-to-action-the-first-co-designed-doughnut-economics-game-tickets-129020627169
Timings: The session will be between 18.00 & 20.00 GMT on December 3rd.
Want to Know More?
The problem
What we play matters. Studies have shown a strong positive effect of games on the transmission of social behaviour (Hansen 2000, Landazabel 1999), and underlying values about an individual’s role in society (Shaffer 2006). However, most of the games we play as children transmit assumptions and behaviours that sustain a consumer-capitalist economy that erodes social systems and the environment (Take monopoly as the typical example). “Our beliefs about human nature help shape human nature itself,” says economist Robert H. Frank. Human beings are visual learners and we learn how to behave in society by imitating the world around us. This means that systematically emulating behaviours such as self-interest and accumulation through games helps sustain a degenerative economy. Life imitates art, or play in this case.
The Solution (or at least part of it): To create games that will promote the values, aspirations and behaviours needed to sustain a regenerative economy. Seeds is an effort to use game dynamics to change our economic narrative. We are using gameplay to change our assumptions and attitudes towards business, money, personal success and the individual's role in society.
We ask: What happens if we motivate enough people to start emulating regenerative behaviours and values instead of degenerative ones? How far can we go if we start imagining a different society through gameplay?
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Steph O
San Francisco, California, United States of America
Technologist, permaculturist, optimist.
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Member
Henny van Dongen
Evergem, Vlaanderen, Belgium
I am co-founder and author of 21steconomics.org.
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Member
michele Frongia
Brussels, Région de Bruxelles-Capitale - Brussels Hoofdstedelijk Gewest, Belgium
An Italian engineer in Brussels
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Member
Martin More
St. Pölten, Niederösterreich, Österreich
Supervision & Organisational Developement
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Member
Miguel Quiñones
Saint Thomas, United States Virgin Islands, United States of America
I'm interested in regenerative development, social equality, and a better future. Currently working with teams around the world toward the implementation of Doughnut Economics (CalDonut, SeedsGameLab, Regenerate Barbados, Ireland Doughnut Economics Network). Focused on the mental constructs that can create paradigm shifts.
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Member
Antonios Triantafyllakis
Kraków, Lesser Poland Voivodeship, Poland
I’m a strategic consultant, learning designer, and gamification expert with over 20 years of experience helping organisations drive social and environmental impact through experiential learning. I've had the privilege of working with over 40 organisations and training more than 2,000 individuals across three continents, creating transformative learning experiences that build 21st-century skills. My work bridges gamification with sustainability, equipping purpose-driven organisations to achieve measurable impact through playful and experiential approaches. I’m passionate about fostering a world of equal rights and opportunities where diverse, active citizens work towards an inclusive, innovative, and sustainable future. If you’re a purpose-driven organisation, an educator, or a changemaker seeking to amplify your impact and cultivate future-ready skills, let’s explore how we can make a difference together. I’m ready to collaborate and bring lasting change. Let’s change the world together!
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Patrizzia Rocha
Lisboa, Área Metropolitana de Lisboa, Portugal
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Willem Londeman
Kiel, Schleswig-Holstein, Germany
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Sophia Katt
Seattle, Washington, United States of America
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Abigail Fellay
Geneva, Genève, Switzerland