TIME TO LAND - Doughnut World Simulation Game
A serious and complex educational game for adults, up to 30 players, 2-4 hours, based directly on the DE model.
TIME TO LAND is a big-scale facilitated experience for up to 30 players who will either turn human civilization back on a sustainable track or dive even deeper towards social and environmental collapse.
Complex economical phenomena are portrayed by simple decision steps in front of the players, resource management is mixed with role-playing elements and teamwork challenges. Creativity and out of the box thinking are the key to success.
Time pressure and narrative dilemmas may raise up the emotions during around 90 minutes of the gameplay, which is later resolved by in-depth reflection, combining personal experience of the players and revealed strategic patterns with the principles of Doughnut Economics.
READ MORE, BROWSE THE GAME, CONTACT THE DESIGNERS AND FACILITATORS:
www.nausika.eu/time-to-land
--> The game is ready and has already been played 5 times in Poland and in Germany, though the full development process might take a few years until the final publication. This is a complex game and organizing it at your own without introduction training would be close to impossible even if you have all materials in PDFs.
--> You are welcome to Contact the Designers if you want to invite us to run the game for you or learn how to run it by yourself. This is a non-profit venture and we are happy to see the game used!
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Member
Ally Micklem
Varese, Lombardia, Italy
Hi - I'm the Sustainability lead for parents at my children's school, working with an expert to translate a corporate sustainability strategy into one suitable for our school.
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Member
Antonios Triantafyllakis
Kraków, Lesser Poland Voivodeship, Poland
I’m a strategic consultant, learning designer, and gamification expert with over 20 years of experience helping organisations drive social and environmental impact through experiential learning. I've had the privilege of working with over 40 organisations and training more than 2,000 individuals across three continents, creating transformative learning experiences that build 21st-century skills. My work bridges gamification with sustainability, equipping purpose-driven organisations to achieve measurable impact through playful and experiential approaches. I’m passionate about fostering a world of equal rights and opportunities where diverse, active citizens work towards an inclusive, innovative, and sustainable future. If you’re a purpose-driven organisation, an educator, or a changemaker seeking to amplify your impact and cultivate future-ready skills, let’s explore how we can make a difference together. I’m ready to collaborate and bring lasting change. Let’s change the world together!
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